Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.
- Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
- Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers’ AI so that they’ll adapt their tactics more readily over time.
- More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
- More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
- Improved interaction with players, staff and media There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
- News system The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
- Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
- Football Manager Classic evolved Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
Title: Football Manager 2014 Genre: Simulation, Sports Developer: Sports Interactive Publisher: SEGA Release Date: Oct 31, 2013
You’re on your own. No one to come for you. No one to help you. No one to hear you scream. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric “Victor Surge” Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.Back in 2012, Mark Hadley (AgentParsec) created a game that captivated gamers around the world. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear.
Experience the horror all over again.Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.
The Arrival officially supports the Oculus Rift – a next generation virtual headset designed for super immersive gaming! The Rift intensifies the fear-factor, and gives players a brand new, immersive horror experience.
REVIEWS
“A significant improvement over Parsec Production’s original game, featuring a much more robust narrative, and a darker, more foreboding atmosphere.”
90 – The Escapist
“One of the most terrifying games in recent memory.”
85 – GameSpot
“The Arrival pushed me to the edge of sanity. With its clever combination of unsettling pictures and disturbing sounds this is one of the most intense horror experiences available today.”
85 – 4Players
Title: Slender: The Arrival
Genre: Action, Adventure, Indie
Developer: Blue Isle Studios
Publisher: Midnight City
Release Date: Oct 28, 2013
1979 DATSUN/NISSAN SUNNY B120
The B120 commercial truck debuted in February 1971, based on the B110 passenger car chassis. The B120 used the same wheelbase and running gear of the Datsun 1200 sedans, coupé and wagon models. Initially it used the same stainless steel grille as the 1200 sedan, and the rectangular gauges of the Standard model B110s. Both regular (B120) and long-bed (GB120) models were offered. After the 1200 car series ceased production the B120 continued. In certain markets the B120 was actually badged as the "120Y", as part of the updated 120Y range. The B120 ute was sold in Australia until 1985. It was assembled locally and marketed in New Zealand during the 1980s in two trims: "RoadStar" and "SportStar". This model was known as a bakkie in South Africa. It was capable of 49 mpg-US (4.8 L/100 km; 59 mpg-imp)). B120s were not sold in North America - especially the United States where the "Chicken Tax" is imposed.
In 1978, in the Japanese market, the B121 model replaced the B120, with the most notable change being a switch to a plastic grille of the type used by the B110 coupé. Also notable was a change to upscale round instrumentation.
1979 MITSUBISHI GALANT Λ (LAMBDA)2001 OPEL ASTRA G